iiRecord
Agentic AI Atlas · C++
language:cppa5c.ai
II.
Language JSON

language:cpp

Structured · live

C++ json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · domain/languages/cpp.yamlCluster · domain
Record JSON
{
  "id": "language:cpp",
  "_kind": "Language",
  "_file": "domain/languages/cpp.yaml",
  "_cluster": "domain",
  "attributes": {
    "displayName": "C++",
    "paradigms": [
      "object-oriented",
      "imperative",
      "generic",
      "systems"
    ],
    "description": "C++ is a compiled, statically-typed, multi-paradigm language that extends\nC with classes, templates, and a rich standard library (STL). Modern C++\n(C++11 through C++23) introduced move semantics, range-based for loops,\nlambda expressions, concepts, and modules.\n\nIt is the dominant language for game engines (Unreal Engine), high-\nperformance computing, audio/video processing, embedded systems, and\nany domain where zero-overhead abstractions and deterministic memory\ncontrol matter. Template metaprogramming and CRTP are common advanced\npatterns. RAII is the idiomatic resource management approach.\nInteroperates with C via ABI compatibility and with Rust/Python via FFI.\n"
  },
  "outgoingEdges": [
    {
      "from": "language:cpp",
      "to": "skill-area:firmware-development",
      "kind": "used_by_skill_area",
      "attributes": {}
    },
    {
      "from": "language:cpp",
      "to": "skill-area:cuda-kernels",
      "kind": "used_by_skill_area",
      "attributes": {}
    }
  ],
  "incomingEdges": [
    {
      "from": "skill-area:firmware-development",
      "to": "language:cpp",
      "kind": "uses_language"
    },
    {
      "from": "skill-area:firmware-development",
      "to": "language:cpp",
      "kind": "uses_language",
      "attributes": {}
    },
    {
      "from": "skill-area:cuda-kernels",
      "to": "language:cpp",
      "kind": "uses_language"
    },
    {
      "from": "stack-profile:robotics-control",
      "to": "language:cpp",
      "kind": "composed_of"
    },
    {
      "from": "tool:unreal-engine",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "tool:godot",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "tool:blender",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "tool:aseprite",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "tool:zeromq",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "tool:nix",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "tool:falco",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "tool:tensorrt",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "tool:triton-inference",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "tool:onnx-runtime",
      "to": "language:cpp",
      "kind": "belongs_to_language"
    },
    {
      "from": "scope-boundary:cpp.scope",
      "to": "language:cpp",
      "kind": "bounds_subject"
    }
  ]
}